Overview
After a long reflection on how much I had learned from my first
attempt at making an engine, followed by a short reflection on how
terrible of a setup it was, I started on a new project. The last
engine was purely made to learn, I honestly had never intended to
make it public at first, so it was set up to build using static
environment variables and manual installations of its dependencies.
This meant it had an incredibly high barrier of entry to building,
which I decided was overall Not Great. So I restarted and have
surpassed* how far I got in the other engine in a much shorter
timeframe. I've learned a lot from following vkguide, but on this
attempt have had much more confidence in my ability to abstract in
my own way and set up the engine in a way I like.
Some interesting things I've implemented:
I've tested this on my own Windows 11 machine on Vulkan 1.3.268. It uses CMake FetchContent to download most of the dependencies so it should work fine. No promises for other setups right now.