I'm William Stephenson, a software developer based in College Station, Texas.

BS Computer Science, Minor in Game Design & Development from Texas A&M University

Projects

  • Raymarched Fluid Simulation


    Realtime Compute Shader PBD Fluid Simulation. Rendered by generating and raymarching a density field.


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  • Modern Vulkan Renderer


    Modern Forward Vulkan Renderer including Frustum Culling, Scene Graph, Bindless, PBR, Multithreading, glTF Loading, and more.


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  • Custom Compute Particle System


    Using async compute queue and ping-ponging GPU buffers. Fast & easily extensible.


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  • A* Pathfinding


    Interactive demonstration/visuzliation of A* Pathfinding on an arbitrary grid.


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  • Revenge of the Pharaoh


    2D Dungeon Crawling Action Game built with a team of 6 throughout a semester in Unity.


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  • AR Frogger


    Augmented Reality variation of the classic Arcade game Frogger.


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  • Malware Analysis of Keylogger


    Reverse engineering and threat analysis of a live keylogger using Ghidra and other tools.


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Contact

bluesky @willowsea
github @will-ixs
email wmstephenson9@gmail.com