William Stephenson
Software developer specializing in high performance systems,
real-time rendering, and computer graphics.
BS Computer Science - Texas A&M University.
I'm William Stephenson, a software developer with a deep passion for real-time graphics and low-level systems programming. I love building things at the intersection of math, physics, and visual computing.
My work spans from custom Vulkan renderers with PBR lighting and frustum culling, to GPU-accelerated particle systems and fluid simulations using compute shaders. I'm equally comfortable working on gameplay systems, reverse engineering, and AR experiences.
I approach every project with a focus on performance, clean architecture, and pushing hardware to its limits.
Open to new opportunities, collaborations, or just a chat about graphics programming and game dev.