I'm William Stephenson, a software developer based in College Station, Texas.
BS Computer Science, Minor in Game Design & Development from Texas A&M University
Raymarched Fluid Simulation
Realtime Compute Shader PBD Fluid Simulation. Rendered by generating and raymarching a density field.
Modern Vulkan Renderer
Modern Forward Vulkan Renderer including Frustum Culling, Scene Graph, Bindless, PBR, Multithreading, glTF Loading, and more.
Custom Compute Particle System
Using async compute queue and ping-ponging GPU buffers. Fast & easily extensible.
A* Pathfinding
Interactive demonstration/visuzliation of A* Pathfinding on an arbitrary grid.
Revenge of the Pharaoh
2D Dungeon Crawling Action Game built with a team of 6 throughout a semester in Unity.
AR Frogger
Augmented Reality variation of the classic Arcade game Frogger.
Malware Analysis of Keylogger
Reverse engineering and threat analysis of a live keylogger using Ghidra and other tools.