Hello! I'm Will Stephenson, a software developer with a deep passion for real-time graphics and designing systems. I love building things at the intersection of math, physics, and visualization.
My work ranges from a modern Vulkan renderer with PBR lighting, bindless descriptors, frustum culling, and hot shader reloading to GPU-accelerated particle systems and fluid simulations using compute shaders. I'm equally comfortable working on gameplay systems and AR experiences.
I approach every project with a focus on performance, clean architecture, and pushing hardware to its limits.