Revenge of the Pharaoh

Overview

Revenge of the Pharaoh is the project a top down dungeon crawler game developed over a semester long game development course at my university. Our group consisted of two artists and four programmers. We started by deciding on some mechanics and a vibe/theme for the game, created our narrative from that and made a Game Design Document. We made weekly reports of progress and planned certain milestones to hit throughout the semester.

Personally I was responsible for the technical design and implementation of the player character controller and attacks, the regular enemy spawning system, the stage progression and checkpoint system, creating the animations for the player character and enemies from the frames provided by our artists in Unity, and boss animations to their current states, and all 3 main boss fights including their splash animations, attacks, movement patterns, and behavior state machines.

Itch Link

← Back to Home