Welcome to my site.
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I'm William Stephenson, a passionate generalist software developer based in College Station, Texas.
I create high-performance systems with reliability at their core.
BS Computer Science, Minor in Game Design & Development from Texas A&M University
Realtime Compute Shader PBD Fluid Simulation
Read More...Modern Forward Vulkan Renderer including Frustum Culling, Scene Graph, Bindless, PBR, Multithreading, glTF Loading and more.
Read More...Using async compute queue and ping-ponging GPU buffers.
Read More...Interactive demonstration/visuzliation of A* Pathfinding on an arbitrary grid.
Read More...2D Dungeon Crawling Action Game built with a team of 6 throughout a semester in Unity.
Read More...Augmented Reality variation of the classic Arcade game Frogger.
Read More...Reverse engineering and threat analysis of a live keylogger using Ghidra and other tools.
Read More...