I'm William Stephenson, a software developer based in College Station, Texas.
BS Computer Science, Minor in Game Design & Development from Texas A&M University
🞃
Realtime Compute Shader PBD Fluid Simulation
Read More...Modern Forward Vulkan Renderer including Frustum Culling, Scene Graph, Bindless, PBR, Multithreading, glTF Loading and more.
Read More...Using async compute queue and ping-ponging GPU buffers.
Read More...Interactive demonstration/visuzliation of A* Pathfinding on an arbitrary grid.
Read More...2D Dungeon Crawling Action Game built with a team of 6 throughout a semester in Unity.
Read More...Augmented Reality variation of the classic Arcade game Frogger.
Read More...
Reverse engineering and threat analysis of a live keylogger using Ghidra and other tools.
Read More...